Hoi4 destroyer spam. Template 4. Hoi4 destroyer spam

 
Template 4Hoi4 destroyer spam For fast encirclement use medium with a lof of soft attacks

If you are a mp player and enjoy kind of sweaty ish game you most likely have a vague knowledge about the meta for USSR and Germany in MP of heavy tank destroyer (with mech) only division using most of the time the inter-war chasis 3 small canons easy maintenance and Heavy high velocity gun (High velo 3 which you get from the last at tech). From the wiki [hoi4. Also, investing in naval aviation might be worth it for extra anti ship. ; About Hearts of Iron 4 Wiki; Mobile view Sub spam is pretty broken against AI, but with a good Carrier and Destroyer fleet, sub 3 spam can easily be destroyed which is why it is not a good strategy to use in Multiplayer games. Report. Capitulate a major with a fleet. 2 inch Mortar. BETA SGp - Save Game Parser - extracts statistics from SGc. So! (2. Built modern "patrol DDs". The weaknesses are enemy airpower, good ASW cruisers, or destroyer spam (but destroyers only deter and not kill). You can mount between 0 and 2 on DD1 or DD2, 0-3 on DD3, and 0-4 on DD4. A good task force composition is a necessary part of winning the naval game in Hearts of Iron IV, allowing you to protect both your coastlines and any convoys you have. From what I've heard from the MP regulars on the forum you're best off spamming early-ish destroyer hulls (because they're inexpensive) with sonar added and adding air cover if hunting subs. Now all of them can pierce it, I end my anti-tank gun production because its useless. 50. Hello, and welcome back for another look at what is probably my favourite feature of Man the Guns: the Ship Designer. I will use a 'multiplication factor' to indicate how effective a 1% increase in its respective stat is to overall combat effectiveness, assuming enemy aircraft are similar in stats to yours. The "HOI4 Special" as it stands, is to spam subs with snorkels and naval bombers. Lets look at some IRL examples. 763 6. Members Online • [deleted] Are the destroyer useless? Discussion. - Each naval region has a certain amount of superiority depending on the strength of each fleet. Light cruisers, especially with the. Ardent scored one hit with her 4. If you really want to go with navy stuff go with Base Strike. Air defence. These can also be used to make it much less likely that your light cruisers get targeted by enemy attacks. 3. Every point of Air Superiority is 1% less defense and movement speed for your opponent in the region and vice versa. have like 10-20 of these in each task force for sinking enemy capital ships after their screens are gone. But in general, which is superior. Jun 20, 2020 @ 3:05am Originally. #13. I usually go anti air cruisers (a cruiser that basically has as much anti air on it as possible), subs 3/4 and destroyer 2s with Sonar 2. Interception detection). But. Set the fleet to convoy raid mission with: split. the reason you build light cruisers as any naval power (uk. Watching streams or reading guides is how a lot of us learn this game, while others like to dive in and fool around until they get it. Go to hoi4 r/hoi4 • by. These 40W heavy tank divisions should melt through any german division and allow you to get some heft encirclements. Grab all of your fighters, CAS and Tacs and go for massive air battle in the Channel. Archangel85. 4. View community ranking In the Top 1% of largest communities on Reddit. I'd say hoi4 community overestimates the. How to fix?This guide is if you want to recreate the historical US navy - or are like me and never know what to build - in HoI4. ; About Hearts of Iron. For example: 'ae 100 infantry_equipment_1'. What holds me back there is more complicated, including a reluctance to depart from how navy SHOULD be, vs what the game favors in practice (sub or destroyer spam or massed Naval Bombers). For better or for worse, magazine hits are not included in hoi4's critical hits system. 1. 385 Mar 29, 2019; Add. You should only have 1-3 fleets, not the task forces but the fleets (think field Marshall) There’s an option to have your ships from reserve automatically reinforce the fleets as they lose ships. Most of the times it's just not worth it to make a good navy for sp. These could be low in numbers, 6 to 8 40 width divisions allowing me to fill the combat width of 3/4. I don't get supremacy and neither win naval battles to weaken the enemy. In the fleet have one CA per 3-4 basic destroyers and one torpedo destroyer. then you get an upgrade of . The issue with making bigger patrols, ones designed to engage, is that they end up weakening the strike fleet by x ships, and they get whooped by enemy strike fleets. much everything, so you need light cruisers to do the heavy lifting. I feel like an armor system would counter destroyer spam. For fast encirclement use medium with a lof of soft attacks. Never used tank destroyers, since the AI seems to love infantry and little else. Also flanking and encirclement. . If you have just 1 destroyer in a fleet your carriers will nuke any sub fleet before your destroyer can get within range of anything. 800 Tacs and 1200 CAS will literally wreck them. . Well i was thinking about making some tank destroyer divisions as you mentioned, just in case he rushed Tigers, and because they have a bunch of piercing. Have naval bombers over all air zones in the Mediterranean. This guide is based on the naval meta of hoi4 multiplayer. I have played against sub 3 spam and don't find it any different or that much harder to kill than sub 2's. 68 Badges. Keep them out of shallow water and away from enemy bombers, both of which murder subs. DD spam works, it just falls flat against 5-10 CLs. I play HOI4 since it came out but back in the day navies had metas like only battleships or extremely overpowered undetectable submarines so it was always very easy but by now all of these (hilarious. Attacking is easy. Hulls are the foundational component of ships, and are unlocked through research. S. HoI4 Dev Diary - Ship Designer. Go to hoi4 r/hoi4. #3: Because of the (DD/AirCraft) Threat your build should be as follows. Torpedoes are OP right now. I have no fucking clue about Navies in Hoi4, this shit is blowing my mindWith 1944 tech, you can make a CL with 50+ light attack. New comments cannot be posted and votes cannot be cast. it's light cruisers that destroy screens a. It occurred to me, after learning more about historical ships and their effectiveness, that Light Cruisers did perform quite well. It's probably not the most effective, but it works in a pinch. Focus on both carrier and regular naval bombers. If you're a major naval power, you can use carriers too, in. But it can be lowered by positioning (up to -50% at 0 positioning) and increased by admiral traits (+20% screening efficiency from Fleet Protector). or spam naval bombers and kill the entire british fleet after a while. Please remember this video is not the be all end all, a. Cruiser Hull: 2. AA, AA tech (the artilly tech helps the ships), RADAR, and targeting RADAR. Introduction. 1. I don't know if it is current meta or not, but since no one else is answering: I still sub-spam to sink transports. I also think i'm just going to be putting 3 line AT in all of my basic infantry because that gives me about 50 piercing which should be fine against 20 width panzer 3 and 4 divisions. Good news: it's better at dogfighting than the 1940 heavy fighter. Battleships. I thought I'd just use paratroopers to get to North America, but distance from Faroes to Iceland is too long for my paratroopers. Nah, not useless. dishhawkjones • 2 yr. AI newer uses 40 widths, so you'll be perfectly fine with 20 width. Finally, use destroyers for your torpedo attackers. You might have to send them back to repair once, but once you send them in the second time, you should have complete naval superiority. This gives you ratios of ~45. An updated, searchable list of HOI4 equipment names to cheat codes conversions. Why does the AI spam planes so much, i mean UK and Fra. Replacing 3 tanks with 2 SPG will offer a slight soft attack advantage, but at the cost of breakthrough and armor. You can put groups of DDs on Invasion support to have them tag along with the troop transports. Target cost 5200-5300. After a few months of aerial bombing, send in your navy. If this is not an option, the cheapest and easiest way to get a competitive navy is the spam out 1940 light cruisers with as much light attack as possible and 1940 destroyers with as much torpedo attack as possible. Torpedoes are an underwater armament that are carried by Destroyers, Submarines, Patrol Boats, Battlecruisers, Cruisers (only Phoenix, Tempest and Solidarnost'), and Torpedo Bomber Aircraft. 2 HP. Finally you add a heavy cruiser (CA) with the basic medium gun (which makes it a capital ship), a fire computer, no armour and as many light guns as possible. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. You can refit it to have some pretty amazing sub detection. Watch any lecture on WWII, and try to map whatever salient points you see from reality to HoI. Stack hard attack piercing and defense and put them behind your front line to counter enemy tank pushes. If you want torps for some reason, make a few torp dds. Basic Machine Tools. Carlcarl1984 • 2 yr. For instance, a Tier 3 Heavy Cruiser only suffers an 11. AI can't really handle high tier subs with snorkels so that's an easy way to kill ships on a budget. Heavy tank destroyer variants will maximize these to stats in a single brigade. 42 Badges. could be destroyers or light cruisers, both work in sp but mount only light attack on them. Set to engage at high risk (sub3 or sub4 only). Here is a raw comparison: Plane type (100x). Destroyers are sub-killers, screen number and torpedo damage (due to numbers). Using. This guide's purpose is to guide the players who have almost no experience or no knowledge with naval mechanics since Man the Gun DLC. Referring to u/Emzation's post on r/hoi4 concerning the findings on new combat width meta, it concludes the templates with combat width lower than 12 and higher than 40 are impractical. there is a lot of info left out for the sake of time. this division is the most efficient. , you can bump that number up to ~30. Hello Gentlemen, I have returned to hoi4 recently, (last played before la resistance update) and I found out that my knowledge of this game is obsolete. An army in HOI4 is a single unit with it's own stats, so sending 1 tank along with 7 infantry can effectively put all 7 in the tank. have 10k planes in 1939. Lots and lots of mines. 43. Yeah you'll be fine with carriers + destroyer spam. Archived post. A place to share content, ask questions and/or talk about the grand strategy game…Unfortunately Canada, Australia, and USA are in Allies and they're all majors, so I need to defeat them all. variants) that can be produced by dockyards. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. DD and Naval Bomber spam. Discord! me on Patreon! me on Twitter:. If you’d rather use a more effective destroyer, that’s fine - it just means either that. But you can just spam light attack on light cruiser. Go to hoi4 r/hoi4 • by KLord878. So compare that to aircraft. You can never go wrong with torpedos and it always is a good idea to build screen with a. Now, the same analysis but for 1943 tech:. More speed and lower visibility is always good. I miss that destroyer. Turn Expert AI on at a minimum. This is extra effective as Germany due to your Admirals, focus tree, research bonuses, and simple geography. Can certainly start off the campaign with less to get the ball rolling but spam. Maybe try modern sub and destroyer spam with radar assistance? If you set subs to patrol and convoy raiding while you have destroyers as strike force, with maybe some subs and destroyers setting mines, you should be okay for naval invasions. Go to hoi4 r/hoi4. #1: The faster a raider is the better, if your very fast (40+kts) Then pretty much nothing but Destoyers/Aircraft can catch you. k. When you have the appetite for a difference experience than vanilla HOI4, perhaps try Black ICE/Total War/Hearts of Oak. r/hoi4 • I wrote a program to calculate every singe possible tank, give me your stats and I'll tell you the cheapest tank that fulfills them. adj. ) Once built, the AI can't distinguish between two ships of the same type. Overall against the AI its viable, but adding some CLs will help a lot. L. Normally you don't want to equip Secondary Battery, but in this particular case I added one to reach 29 light attack; it's the threshold for one shotting tier 1 destroyers. 125 IC 2Steel 1Chromium, which puts its IC/HP ratio at ~18. and since heavy cruisers are cheaper than. Anti-Air II. Build fast ships with Radar and spotter planes. When defending entrenched positions, especially with forts built, defending coastlines, or along natural defensive terrain like river crossings and hills, this type works especially well. Way to expensive. They will then just spam the Zero for use on land and on carriers. TL;DR: TD is cheaper has more armor and A LOT more piercing than SPArty. I wanted to know if it would be viable to make a separate division of Tank Destroyers built purely around piercing enemy tanks while keeping my armor above their piercing by using a lower ammount of motorized/mechanised for higher average armor. And take of those mods. Destroyers should be at least 4 per cruiser. Hawaii is 95 miles from California, and the Phillipines are 95 miles from Hawaii. They should have minimum guns, maximum engine and detection (radar, sonar, and for cruisers, floatplanes). Also use some heavy cruisers built to kill screens too. However Destroyer spam is a Drain on manpower because they get killed of pretty fast when fighting against a good navy. Destroyers with mines and anti sub launchers are relatively cheap. I wouldn't produce more then 8 of them for the beginning of war. 96 Badges. I rush sonar 2 + depth charge 2 to get my spotting destroyer template up ASAP. Go to hoi4 r/hoi4 • by. Kill everything. Fleet composition and ship build advice. Swap two SPAA in for one tank out. Improved vanilla technology icons. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. LOTS of SPG's, Artillery, a few TD's (for Piercing if the enemy tries their own. Higher production cost, but these divisions are nearly unstoppable. Navy in MP is crazy fun. However, if you run into carriers, they will wreck capitals no matter what. Convert back to Template 1 once your production issues are resolved. The backbone of any strike force is the battleship. In multiplayer, destroyer spam can be easily countered by building a few fast capital ships (heavy cruisers or battlecruisers). Line artillery: Infantry speed soft attack boost. Well the quick way is nukes the slow way is using bombing aircraft , also if you have a general with the special trait that gives a boost to attacking forts use it. So subs in convoy escort are very effective at resisting convoy raiding subsFor your particular question (naval supremacy) you need to have more weight of ships on missions in a sea zone. Get your army ready and when the Japanese declare war, march northeast. destroyer2 : the point is that they can tank more shots form a light attack cruiser. Toggle signature. It does not change anything else. Around a 13. I've been trying to keep up my production, but my two fleets in the area, the Baltic Fleet and the Home Fleet, have. I have 500 hours on the game, mostly in multiplayer focusing on Navies since I cant micro ground forces very good. Are you sick of torpedo-destroyer spam and other naval metas? they take no skill and crush well-built battlefleets with embarrassing ease. Remove armor, that lets you reduce engine. If you do decide to build them, remember that they have stacking penalties if you have more than 4 in. This is the most efficient way to design good divisions if you aren't allowed to participate in the Spanish Civil War. #2: Surface detection and speed are key. Always add radar to your ships. I have a feeling it will get crushed by a large stack or by naval bombers. However, simply sending out a bunch of submarines or battleships won’t work very well, and you’ll quickly find your navy devastated. Torpedo Launcher II. The maximum number is 999,999,999, anything higher than. I don't know if others have different experiences but most people I encounter just say that sub 3 spam is unbeatable, I keep my destroyers. One aspect of the gameplay that many beginners tend to overlook and pros never ignore is coastal defenses. Ground forces (and thus tanks) are kings when it comes to winning the big wars, so the fleet is more supplemental. Go to hoi4 r/hoi4 • by. BEST SHIP = light cruisers with good spotting ability and perhaps good antisub or light attack (to take out destroyers, subs, or other cruisers). For single player you just steal others countries navies. Edit to link to my cut/paste. Heavy cruisers are good for killing screens if you put light guns on them, also they are capital ships. Lewis Mk. Focus on bombing enemy ships, and plan naval invasions. Designed a 1936 destroyer: engine 2, x2 depth charge thrower, x1 light battery 1 and sonar 2… with no torpedoes, no fire control, and no AA. Heavily Entrenched Defense: Perhaps the most ignored type of Combined Arms. Hull count + speed is all you’re really looking for if you go roaches. The game doesn’t allow the destroyer spam the US and UK managed in WW2 while also taking too long to build capital ships so by the time you research the 1944 heavy ships it’s useless. • 1 yr. Carrier Hull: 2. Set them to convoy hunt. Cruiser "spam" seems to have taken that place, although some of the CC community seem to be testing ways to get more crew onto a cheaper hull (since ship crew is part of the calculation for how much control a ship gives). A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Destroyers have torpedoes 20% weaker than Light Cruisers and 1/3 the strength of Submarines. How to build ships in By Blood Alone. While waiting for the destroyer to produce, use your PP to increase Civil Support (or get stability under 50% any other way you want) and then improve relations with the USSR then if you have PP left over. They are so good some games literally ban them because they are so. k. Overspending on a navy can hurt you overall. r/hoi4 • Need help Knocking out the china. While the CA's rounds might hit harder, against a destroyer it doesn't make as much difference due to the lack of armor (particularly-given the lower differences between 6-inch and 8-inch HE shell. 10 things I noticed/thought about HOI4. Built more CVs for the fast strike force. Destroyer (DD): As the lightest screen ships, the strength of destroyers lies in their numbers. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. S. Naval strike. DP guns on CL. First fleet had 3 carriers, second fleet had 2 carriers. Each support company weighs 0. They should have minimum guns, maximum engine and. Playing as Canada and trying to serve their historical escort role. AFAIK, if you got 2 destroyers to every CL, your CL are only going to get hit 1/3 of the time. Moderator. for the low price of just 85 XP! As an added bonus, get a way to ramp up your army to a million men for just 5 XP extra! Limited time offer. 2 set to to nav strike and patrol the same zones as the CV's, kept 1 task force for Invasion support. 33 armor will be pierced anyway, so move that down and use wheeled propulsion. In an infantry divisions org is not a problem. Now compatible with 1. Weird Stuff MP State of Decay 2. 251 votes, 30 comments. I’d make your whole top row just a standard light cruiser battery, and the bottom left module too. I transform Royal navy C/D/E class cruisers into glorious murder-screens. The difficulty with HoI4 is there are SO many things that exploit the AI, or mechanics, it's impossible to find a balance everyone agrees on. Air Superiority is especially crucial as Germany. Invade the Soviets using 18w Inf divisions and let them grind themselves to death. Then, I deleted the contents of the HOI4 folder and tried again. I typically just spam medium tanks and use them. Try to dominate Dutch trade. The reason that it is worth it on mp is that you have fast research access (assuming that you have researched main tank) for speciallized anti tank divisions in case you believe or see that your oppoment is producing lots of tanks. Passive Sonar. As stated, need to use subs in small groups but also make sure each sea zone only has small amounts as well because subs tend to dogpile any active combats so have 6 small fleets of like 3 subs, any time one group finds a convoy, any acvite sub groups in the area will dogpile in. According to the SCREEN_RATIO_FOR_FULL_SCREENING_FOR_CAPITALS define, the answer is 3. Having air superiority is super important for spotting and battle. It adds depth and utility to the spying system, and can be used for a lot more than just D day and the pacific. 4. No matter how much anti air I loaded onto cruisers, battleships, or destroyers, they would just get pummeled to death. Morally corrupt or given to vice. So someone came up with the idea to combine a divisions full of marines with 1 tank batallion. 5, so it's not helpful in this area. New Player Tutorials. It is cheap to produce, so I quickly produce enough to fit all my motorised, mechanised and tank divisons with one battalion each. Now, there is a button, not beside the ships names, but in the admiral tab to retrofit ships. The second is to turn the tank into an SPG, and put it in a division. Testing anti air. The single depth charge slot in the upgraded destroyer model should be enough to deal with any submarines. [41]Subs are fine for playing defense and raiding convoys, but they no longer give sea control to allow invasions. That's a difference in cost of 52%. Also they are cheap and expendable meaning they are great for getting naval dominance 3. Mixing both tanks has big advantages in production costs, training, supply and fuel as well as scheduling when things are available. You should aim for a total of at least 4-5 destroyers per cruiser. Split into 3-4 task forces of submarines under an admiral, preferably one with Bold trait and then the Sea Wolf earned trait followed by the Spotter or Superior Tactician earned traits. Hard meta is a mix of cheap roach destroyer screens with good engines and only one gun, torpedo destroyers, and light attack light cruisers. Also, destroyers have almost no health and get picked off quickly, light cl's with max armor would last much longer and counter shitty destroyers much better than just a destroyer spam. Therefore you choose the Tank Destroyer for a cheaper Version with the same Armor as the Tank. Please remember this video is not the be all end all, a. If fighting a tank heavy nation like USA, Germany, USSR, heavy tanks may be better. M8oMyN8o. Sort by: Open comment sort options. Most of the MGs/Mortars/Infantry guns only need 1. The destroyer design should go along with the design of your other ships. This assumes you actually have obsolete 1936. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. this is good but don't spam these as screens. Destroyer with only torpedos. Build nothing but military factories and stuff for ground troops. Since AI does not do that kind of spam, there's little reason to bother: much easier to kill screens and sink all capitals with torps. Got a pretty good result after fighting a much more massive Italian fleet, the only advantage was carriers, but those pilots did good work. with entire Asia lands and slots, u can. In hoi4, naval trade is more expensive, because you need convoys, while for land you need nothing. It worked OK but not any better than normal. my personal favorite tank template and the original one of the 2 this template consist of 2 types of tank : the breakthrough medium tank and hard attack tank destroyer they both come to supplement each other's weaknesses and add their strengths. Destroyer II. That's what I've found for a long while now. Put the surface fleet on strike force in the english channel. 5 are probably the widths you want to go for. III DEMS & SBML two-inch mortar. HOI4 is quite alot based around speed, so even if the quicker solution cost more in the short term it may still save you alot in the long term. Your navy, whether over the course of years or in one decisive battle, can make the difference between humiliating failure and righteous success. Hey r/hoi4! I would like to know which kind of tank (light, medium, heavy) is more better and in which situation. In the fleet have one CA per 3-4 basic destroyers and one torpedo destroyer. The new meta is light attack light cruiser spam OR light attack heavy cruiser with roach destroyers with 1 torpedo. You should build up to 30-40ish dockyards and get 20 or so of these along with 30-40 roach (1 gun, max engine) destroyer 2s. 1, each battalion weighs 0. Apr 28, 2021. Torpedo cruiser. Our first focus will be "Purge the Kodoha Faction". ago. Their role is just to spread damage around, so that nothing gets sunk. Note also that you only need 30 TD per slot, unlike 60 tanks and TDs come off the assembly line about 40% faster than regular tanks. Hearts of Iron IV Ai naval invasion spam is out of control and is ruining the fun in my games. #10. A good offensive division is a balanced tank division focused on medium tanks (and/or even light tanks early on. Using base infantry, and tank templates. You should always add exactly one float plane catapult to all of your capitals. ago. Created by The WarSimmer. If you’re fighting in the Pacific, build fleets with ~4 CVs, some screen (I prefer CL), and some capital ships. At the start of the game, each country will have a. Should I make tank destroyer divisions, or just integrate them in my standard tank divisions? This thread is archived New comments cannot be posted and votes cannot be cast. It's a luxury problem but it can save a lot of unnecessary work, though.